Thursday, January 29, 2026

Post 1 - Introduction | Christopher Cruz

 “It’s tempting to want the work of art “explained,” but that term implies that we have solved all the complexities and contradictions inherent in the work of art and come to some final “answer” about what it means. Works of art, like all things that emerge from the human imagination, don’t work like that.”


I resonate with this as art is a complex world of its own. It is like lovecraftian stories, what occurs can’t be explained in simple or grander terms since no word would do it justice. With the work of art I say, there is no final answer and such thought would be foolish as there is no definitive answer. Different perspective lead to different answers.



“In addition, throughout history, most works of art were made for a specific purpose, to address a specific audience, and often for a particular location. They may not have even been understood as art until they were isolated from that original context. When we encounter a work of art in an art history class, we are missing not only this rich historical context, but also the physical work itself. In other words, we are doubly at a loss.”


A work of art that initially wasn’t seen as art due to not being isolated from its original context is very true. Sometimes separating something from its context leads to new insights or discussions about the work of art. To add, I agree that when encountering a work of art in class we miss out on that work’s original context. We as participators of discussion derail from the artwork’s time period, and in doing so diverge from the importance of artwork’s impact from that time.


I am an Illustration major, who has worked in various mediums, but I mainly use Procreate and Aseprite. Most of my artwork consists of my own characters, fanwork, emotional thoughts, and social issues. The artist who inspires me from history is Claude Monet. When I learned more about Monet in Color Theory class and had to do a study of one of his artworks, I realized how he utilizes color as well as the many shades in it. I love color overall as it is a great tool to set the mood of a scene or bring a character to life and it is very eye-pleasing. Though I will say most of my inspirations and influence comes from artists related to the gaming and anime spaces like Temmie Chang who designed the overworld sprites for the game Undertale and Guil who designed fanmade Digimon designs. The character sprite work of Chang in Undertale gave so much personality to the characters and the designs became iconic. Even though most of the character sprite work is in flat color, this choice only adds to the charm of the characters compared to other sprite artists. The way Guil designs these fanmade designs of Digimon is so cool and full of personality. The design follows some of the trademark big eyes but how they design the monsters and what they are inspired from makes me want to design characters in the same way. I’d love to explore illustration, character and creature design more so I may get closer to my art goals.



Claude Monet’s “Woman with a Parasol” 1875


Deltarune Chapter 2 Area by Temmie Chang 


Guil’s fanmade Digimon



Below are my artworks


Original Characters and their Werebear Forms 2025



The Silent Guardian 2026



“Pussy a Weapon” Sexual Automomy 2024


Overwhelming Failure 2025


Original Character Doggo 2025





 






3 comments:

  1. I've listened to how tricky pixel art can be, and these illustrations, such as your Original Characters and their Werebear forms and the Silent Guardian are exceptionally well done! Also Monet is peak ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

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  2. I really enjoy your art and along with that I love how your create oc's!

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