![]() |
| Custom Player Poster (Photoshop) |
![]() |
| Custom Player Poster (Photoshop) |
![]() |
| "Ninah" Gauche Painting + Painted/edited in Photoshop |
![]() |
| Event Poster (Photoshop Collage) |
![]() |
| "Everlasting Love" Hebrew Poetry (Photoshop) |
![]() |
| Custom Player Poster (Photoshop) |
![]() |
| Custom Player Poster (Photoshop) |
![]() |
| "Ninah" Gauche Painting + Painted/edited in Photoshop |
![]() |
| Event Poster (Photoshop Collage) |
![]() |
| "Everlasting Love" Hebrew Poetry (Photoshop) |
1. "Instead, it exposes what human beings have done with, for, and against images in order to communicate ideas that are important to them and to their society."
Images really help communicate the message of what's being said or can be used to look pretty depending on what you decide to do with them. I especially like using images for political purposes since it allows change to happen. If you create something and show it to the world someone can have inspiration and take it to the next level to improve on those ideas or work with them.
"People are sexually aroused by pictures and sculptures; they break pictures and sculptures; they mutilate them, kiss them, cry before them, and go on journeys to them; they are calmed by them, stirred by them, and incited to revolt. They give thanks by means of them, expect to be elevated by them, and are moved to the highest levels of empathy and fear."
When the beginning quote says "People are sexually aroused by pictures and sculptures." I was confused but at the same time a dreadful truth that plagues me to this day. I mean we have idols we worship and sometimes fantasize about them. In modern times phonography is everywhere and free we all know it exists but we keep quiet about it as a universal agreement to keep our fantasies to ourselves. I mean what's worst is that in modern dating culture, birth decline is happening everywhere and we all just don't want to date anymore but at the same time have pessimistic worldviews that are greatly disturbing of the narrative of women or men are evil because of breakups. More importantly though men don't seem to cope with a breakup well as they instead become angry and turn to the manosphere blaming all of feminism for it.
When it comes to that quote itself I'm conflicted as there is embarrassment of what humanity has done and at the same time a normal thing since we all have horny fantasies and is used to understand our sexuality. It sucks that sex education isn't taught everywhere and that pornography dominates a lot of the time dictating what sex is and even romance stories being binary. I saw a show called sex education and it really helped a lot in exploring sexuality very well and how we express romantic feelings or our sexuality to others. In my show called Generation of Omega I am making; I wanted to explore this aspect for some characters that are in a romantic relationship and explore the dynamics based on their personalities and how they express love. I feel like it's a way of helping people debunk myths surrounding sex and romance entirely.
Now onto the positives it actually helps people explore themselves, understand the world, beliefs, messages, and what they believe in. I mean I watched shows that explore this pretty well like Sex Education. I felt like the show is a counter to phonography narratives and a way to ground sex and romance in reality instead of eroctism or romanticism. I felt like for future romantic plots or any type of entertainment this should be explored and also explore sexuality in different expressions of how we express love.
2. I am always inspired by cartoon and anime designs. I like diversity of combining different art styles from cartoons and anime. Even though I know same face syndrome gets in the way I do like the others of how clothing, and hairstyles are unique to make them stand out. I also like colorful designs or any quirkiness that makes something unique. Danganronpa, MLP Equestria Girls (Don't mention this in front of the class I am still embarrassed about it.), Inti Creates Games like Azure Striker Gunvolt, and most importantly The Binding of Isaac Repentance. The artists for each of them go as follows, Rui Komatsuzaki for the Danganronpa franchise, Katrina Hadley and Kora Kosicka as one of the many artists for MLP Equestria Girls, Yoshitaka Hatakeyama for Azure Striker Gunvolt, and Edmund McMillen for The Binding of Isaac Repentance. I have a motto that I always like for art to express. The quirkiest is the most fascinating of all.
3. My name is Ricky Ochoa an NJCU Student on my third year of college. I major in graphic design and more importantly I have a huge interest in writing. I am an Ecuadorian born in America and why I say that is because both of my parents immigrated here making me a second-generation immigrant. Both of my parents come from Ecuador so I have full Ecuadorian blood. Now my favorite is writing because I like to make stories to help people. I especially follow the Solarpunk genre and have a belief in ecosocialism.
It takes inspiration of Marxist values and improves them for the modern day and age focusing the value of the people and the environment rather than profit for capitalism. I especially want to explore superpowers much better looking through the lens beyond combat and seeing how it effects society as a whole and what realities change because of the existence of superpowers. That is what Generation Omega which is my show seeks to explore. I plan to make this a long running series since this is an analysis and experiment of what a world with half the population with superpowers do. I call them MHT powers and it's based on the color wheel, the origins are unknown since the goal is focusing on the effects and how they came to be would be ambiguous.
Some might say it came from spirituality or religious purposes, others from science and biology, and some believe an alien rock was responsible for the creation of MHT powers. However, the key here is that none are right and wrong but piecing an understanding of what they are. MHT powers are mysterious in it's origins and is bound to the interpretation of it's origins which closely links to our reality of how our world came to be. I would be using Solarpunk and ecosocialism ideas here since I believe this would be the case.
4.
I: Two Quotes
> "Art history helps objects that have largely fallen mute to speak again and reminds us that the way we see the world around us—at a particular place and time—is just one way to see." — Smarthistory
I chose this quote because it really highlights the power of art history to bring the past back to life. Even when objects or artworks seem “mute” or distant, studying them allows us to hear the stories, beliefs, and emotions of the people who made them. I like that it also reminds us that our perspective is just one way of seeing the world. This made me think about how important it is to approach art with openness—what feels normal or familiar to me might be completely different for someone else. It also makes me realize that art can teach empathy: by trying to understand different times, places, and cultures, we practice seeing the world through someone else’s eyes.
> "Art helps us understand history as a constructed account." — Crash Course Art History
I chose this quote because it highlights that history isn’t just a fixed set of facts—it's a story that has been constructed, shaped by perspective, culture, and who is doing the telling. Art can reveal these layers in a way that text alone sometimes cannot; it shows us not just what happened, but how people experienced, interpreted, and responded to their world. Understanding this helps me think more critically about both the past and the present, and reminds me that there’s always more than one way to see a story.
II: An Artist That Influences My Artwork
I have always been influenced by creators who emphasize atmosphere, emotion, and storytelling, such as Junji Ito and Hayao Miyazaki. I am particularly inspired by artists who blur the boundaries between visual art, film, and narrative. My fascination with the cinematic "cool" and moody lighting of icons like James Dean often finds its way into my compositions, where I try to capture a specific, felt moment in time.
My visual language is also heavily shaped by the dark, intricate aesthetics of manga and video games. I am a big fan of the visceral, emotional depth in series like Tokyo Ghoul, the vibrant worldbuilding of Fairy Tail, and the gothic elegance found in Vampire Hunter D and Final Fantasy. This interest extends to the surreal environments of horror games like Silent Hill, as well as the whimsical, macabre style of Tim Burton, whose work encourages me to find beauty in the unconventional.
Technically, I am deeply inspired by Peach Momoko for her fluid, watercolor-driven approach to character design and her ability to merge traditional folklore with modern comic art. I also look to the psychedelic patterns of Yayoi Kusama and the ethereal line work of Yoshitaka Amano. Furthermore, I am inspired by Dominican female artists like Belkis Ramírez, whose relief printing explores the female body, and Firelei Báez, whose work navigates Caribbean identity and folklore. I bridge these influences with the mystical surrealism of Leonora Carrington and Remedios Varo, using their exploration of the female psyche to help navigate my own identity through art.
III: Who Am I?
My name is Nashley Nunez, and I am a junior Illustration major at NJCU. My artwork primarily consists of 2D digital illustrations using programs such as Ibis Paint X, Krita, and Adobe Illustrator, as well as traditional work. I am a second-generation immigrant and bilingual in Spanish; both of my parents were born in the Dominican Republic. Growing up surrounded by television and media from a very young age heavily shaped my visual language and continues to influence how I approach storytelling and visual composition as an artist.
I work in both digital and traditional media, including gouache, watercolor, soft pastels, colored pencils, and relief printing. My artwork currently ranges from crisp, character-driven digital illustrations to experimental gouache paintings and intricate pattern studies. I often combine traditional sketches with digital finishing. Currently, my artwork primarily focuses on character design, worldbuilding, and visual storytelling, bringing characters from my own written plots and stories to life.
I am drawn to narrative-driven art, whether inspired by historical events, cultural myths, or fictional worlds. I enjoy exploring genres such as horror, supernatural, romance, noir, and fantasy, often blending them together. Moving forward, I would like to explore silkscreen printing and the creation of tapestry-like murals using the large and varied bead collections I have at home. Through these works, I aim to tell my own stories—whether inspired by personal life experiences, such as feminist issues and what it truly means to be a woman in the modern age, or through fictional narratives that explore human emotions and existential themes. I am also interested in further incorporating beads and mixed materials into my practice. Additionally, I want to improve my clay sculpture skills in order to create larger-than-life pieces that interact with or envelop the human body, emphasizing scale, presence, and viewer engagement.
IV. Artwork Examples
"Art historians are fascinated by moments in history when people destroyed, defaced, or buried works of art, since the destruction of an image is an implicit acknowledgement of its tremendous power and meaning."
The genuine understanding that people take the time and effort to destroy something someone else created is such a beautiful piece of knowledge to me. A simple work of art can hold millions of words, meanings, and emotions that are beyond comprehension. This impacts me so much because art in any form was never meant to be "safe." It was never meant to be censored. In fact, I genuinely believe art was meant to make you uncomfortable; it was meant to scream when the creator was silenced. The power of a piece of work is so strong that some feel the need to get rid of it altogether.
"Given the tremendous power of images and the ways images shape our understanding, it is unfortunate that art history is not a part of the core curriculum in more high schools and colleges."
I agree that it is unfortunate, but I also dont feel surprised, because I believe that high schools specifically try to shut down any art history that reveals the truth. This may be a conspiracy, but I believe it's a way to keep us from understanding the world and what it was like back then through a deep understanding of art history. It should be a part of the core curriculum, I believe this very strongly, yet it's not, and because of this, once students reach college, they have no interest in art history and find it "boring."
An artist that influneces me so heavily would be Edward Hopper. His work really brings out this feeling of isolation, sadness, and, in my opinion, a comfortable quiet. His use of light and the mood he creates with the way he carefully sets his composition, creating a dramatic but lonely scene, is breathtaking. He creates this space that feels so familiar yet so psychologically tense that it almost feels like a movie. This is what I want to create with my work: something so intense it invokes strong emotions, allows space for the viewer's interpretation, and creates the feeling of watching a film. I personally have not looked at art or art history as of yet for my own education or practice apart from school work. I would like to explore more realism, dadaism and expressionism. I would like to explore more artists like Basquiat, Egon Schiele, Lucian Freud and Doron Langberg.
My name is Jesse and I am studying illustration currently, I am a senior and I would say the art I create is all over the place right now. I want to work on toning that to more realism and expressionism. I would say the issues of self image and the topic of family inspire my work immensely.
As much as I would love to say that a specific artist inspired the work I have made I would be lying. The work I have created up to this point has been based off of assignments and moments in time I’ve seen a piece of work that sparked a moment of “hey this would be cool to do” such as the “lovers at night” piece by Doran Langberg that I saw at the museum on a school trip and completed for an assignment. The drive to become better drives my work. Right now creating more work apart from assignments is what’s driving me more than ever that’s what makes me want to explore more.
Portfolio link below
Reading
My name is Andrew Diaz, I love to make digital art of cartoon characters I enjoy to watch. Ever since I was little I constantly drew fanart with nothing but a paper and a pencil. Animated designs with simplicity and incredible fluid like animations that inspired to draw at my best everyday and improve.
1. “It’s tempting to want the work of art “explained,” but that term implies that we have solved all the complexities and contradictions inherent in the work of art and come to some final “answer” about what it means. Works of art, like all things that emerge from the human imagination, don’t work like that. One reason for this is that “the work of art emerges at once out of a collectivity and out of an individual consciousness”
I chose this quote because it explains that there is so much emotional complexities that have went into creating art. There is no single answer to a piece of art that answers questions but the answer can be anything.
2. “Art history helps objects that have largely fallen mute to speak again and reminds us that the way we see the world around us—at a particular place and time—is just one way to see. When we try to “explain” art, to find a single, narrow meaning, we risk closing down possibilities for empathy with others and with the past, and with aspects of our own humanity. In the Humanities, we seek out multiplicity, complexity, and ambiguity, as difficult as that can be.”
I chose this quote because it provides a notion of how historical art can make people view the world and humanity in a different but positive way there endless possibilities behind the meanings of every art piece that was created throughout the thousands of years.
The artist that inspires me to reach my full potential is Andrew Wyeth. Wyeth’s art demonstrates a beautiful take on realism, the warm colors, the perspective, the atmosphere. What I love most about his art is the emotion that he brings out in his work like “Christina’s World” for example as it portrays a sense of dread and sadness and can’t help but admire it.
A photo of a charcoal portrait that I made of one of my classmates
I: Two Quotes
“We don’t often acknowledge the central role that images have played, and continue to play, in shaping both our collective culture and the individual human psyche, but the impact of images is profound.”
The reason I chose this quote is because it made me realize that when we look at art, we don’t often think about the impact it has on us. When I think about it now, we really don’t acknowledge the role of images when it comes to art. I personally realized that I never really viewed artwork as images, I just thought of them as art. Now I believe that we should really think about what certain images in art do to us and why. That way we would really understand the role images play in artwork.
“When we encounter a work of art in an art history class, we are missing not only this rich historical context, but also the physical work itself.”
The reason I chose this quote is because of the last part of the sentence, “but also the physical work itself.” It made me realize that viewing art we see in class on screen is not the same as viewing the art in person. We don’t get the full viewing experience of viewing the artwork in person other than on the screen. In person, we can really experience and appreciate the art that we are learning about. That way we can gain some historical context that is missing in an art history class with the physical work itself.
II: An Artist That Influences My Artwork
One artist that influences my artwork is Joseph Binder, who was a graphic designer and artist during the Art Deco movement. He is known as one of the pioneers of modern posters and his style is mainly influenced by modern design and the Art Deco movement. His work uses bold colors and geometric forms which I also use in my own work. I haven’t really looked into much art history in my art practice because I rarely heard about graphic design in relation to art history. However moving forward I would like to look into more artists from the Art Deco and Pop Art movements since those styles are mainly what I gravitate towards.
III: Who Am I?
My name is Diana Saintilme and I am a senior Graphic Designer major at NJCU. My artwork is usually 2D digital design work mainly created on Adobe Illustrator. I usually create posters and logos because that’s what I mainly want to create during my ensign career. I created my arts using bold colors and geometric shapes. I tend to lean towards works that have a nice structure to it and use colors that capture my attention to create a clear message.
My work is mainly influenced by artist Joseph Binder and work from the Art Deco movement. The use of geometric shapes during the Art Deco movement and the use of bold colors during the Pop Art movement are two things that caught my attention and what I want to use in my work. Something about artworks during this era is really pleasing. I want my work to be bold and captivating while also sending a clear message in the same way. I believe the use of color and the structure of shapes can make for a captivating image.
One topic that influences my work is mental health. Mental health is something that everyone does through in their lives and I want my work to help people get through it. In a world where the topic of mental health is starting to gain traction, I believe it would be nice if there were more works that are inspired by that topic. Some other motivations and inspirations for my work are my general experiences and my surroundings. I enjoy trying to recreate what I see and get thoughts out of my head through my artwork. Designing is like an outlet for me when I am going through something and need an escape.
“It’s tempting to want the work of art “explained,” but that term implies that we have solved all the complexities and contradictions inherent in the work of art and come to some final “answer” about what it means. Works of art, like all things that emerge from the human imagination, don’t work like that.”
I resonate with this as art is a complex world of its own. It is like lovecraftian stories, what occurs can’t be explained in simple or grander terms since no word would do it justice. With the work of art I say, there is no final answer and such thought would be foolish as there is no definitive answer. Different perspective lead to different answers.
“In addition, throughout history, most works of art were made for a specific purpose, to address a specific audience, and often for a particular location. They may not have even been understood as art until they were isolated from that original context. When we encounter a work of art in an art history class, we are missing not only this rich historical context, but also the physical work itself. In other words, we are doubly at a loss.”
A work of art that initially wasn’t seen as art due to not being isolated from its original context is very true. Sometimes separating something from its context leads to new insights or discussions about the work of art. To add, I agree that when encountering a work of art in class we miss out on that work’s original context. We as participators of discussion derail from the artwork’s time period, and in doing so diverge from the importance of artwork’s impact from that time.
I am an Illustration major, who has worked in various mediums, but I mainly use Procreate and Aseprite. Most of my artwork consists of my own characters, fanwork, emotional thoughts, and social issues. The artist who inspires me from history is Claude Monet. When I learned more about Monet in Color Theory class and had to do a study of one of his artworks, I realized how he utilizes color as well as the many shades in it. I love color overall as it is a great tool to set the mood of a scene or bring a character to life and it is very eye-pleasing. Though I will say most of my inspirations and influence comes from artists related to the gaming and anime spaces like Temmie Chang who designed the overworld sprites for the game Undertale and Guil who designed fanmade Digimon designs. The character sprite work of Chang in Undertale gave so much personality to the characters and the designs became iconic. Even though most of the character sprite work is in flat color, this choice only adds to the charm of the characters compared to other sprite artists. The way Guil designs these fanmade designs of Digimon is so cool and full of personality. The design follows some of the trademark big eyes but how they design the monsters and what they are inspired from makes me want to design characters in the same way. I’d love to explore illustration, character and creature design more so I may get closer to my art goals.
Christopher McVicar
Professor Jung
Studio Research 1
January 29th, 2026
Class Introduction
“Art history offers tools that many people would find immensely valuable as they navigate our image-saturated culture.”
I find this quote so ironic. It can be easy to dismiss an artwork for being just an image. Yet we live in an image-saturated culture where social media, advertising, news, and digital platforms constantly flood us with visuals that shape our identities. Understanding how images are constructed and embedded with power allows individuals to navigate this visual overload with more awareness.
“When we try to “explain” art, to find a single, narrow meaning, we risk closing possibilities for empathy with others and with the past, and with aspects of our own humanity.”
Reducing art to a single meaning limits its ability to reflect diverse perspectives and lived experiences, both past and present. Openness to multiple interpretations invites empathy by allowing viewers to connect personally, culturally, and emotionally with the work.
I draw inspiration from Chuck Close’s approach to photorealism, particularly his use of gridded systems and monumental scales to create confrontational viewing experiences. For my BFA project, I plan to produce two large-scale 72 × 60-inch portraits of my parents, using scale as a strategy to elevate and monumentalize their presence. Contrary to a culture that often frames youth and child-centric narratives, I seek to show how size and precision can transform intimate subjects into commanding encounters. Through my study in art education, I adopt and bend strategies to emphasize familial significance and emotional weight.
Conceptually, my influences extend to 20th-century movements such as Dadaism and Pop Art. I resonate with these movements for their radical rejections of traditional aesthetics and embrace of absurdity as a means to escape sociopolitical tension. While Pop Art informs my use of everyday subject matter and bold, saturated color, my attraction lies less in irony and more in the emotional texture of ordinary life. I am drawn to chaos, small joys, and daily irritations as sites of meaning, using vibrant color and familiar imagery to explore social realism and themes of post-truth within a contemporary landscape.
“Mom’s Portrait” -Oil on Canvas
“Hide and Seek” -Oil on Canvas
“Self Portrait” -Pastel, Charcoal, & Acrylic on Bristol
“Fields” -Acrylic on Bristol
“Suspension of Continuity” -Welded Steel
I am a senior set to graduate in May with a BFA specializing in painting and drawing. After high school, I initially pursued a career in welding and worked in construction until a knee injury in 2022 forced me to pause and reevaluate my path. During my recovery, I made the decision to return to school and commit to studying art, using the experience as a way to reclaim an interest I had long set aside while growing up. This shift marked a personal liberation, allowing me to fully engage with creative inquiry and self-reflection.
My work is strongly motivated by existential questions, which I approach with both seriousness and pride as a foundation for my practice. I am particularly inspired by painters such as George Tooker and Kerry James Marshall, whose work deeply engages with themes of identity, and human condition. Their ability to confront complex social and psychological realities through figurative painting continues to influence how I think about meaning in my own work.